![]() ![]() Colin McRae Rally 04 is easy – much like TOCA Race Driver and TOCA Race Driver 2, it was re-released in Italy by FX Interactive,.Of later Colin McRae Rally games were all released DRM-free somewhere: Much like I didįor the TOCA Race Driver games, I wanted to know if the trilogy It can make a Windows 10/11 machine unbootable (shout out to TOCA Race Driver 2 & 3). The three leading DRM solutions all came with a varying level of breakage,Īnd these days, two of them are intentionally disabled by Windows furthermore, one of those DRM solutions is so contrived It’s commonly known that DRM on retail discs sucked. …since it sounds like something that could have been said online in July 2022, not July 2003 – I guess some things never change □ Chapter 1: In search of a perfect executable Unfortunately it’s a sign of the times and it’s sad to see Codemaster’s, once big supporter’s of the PC, becoming member’s of the lazy developer’s club. Curiously, back in the day,Īnd some people did not enjoy the long wait for the PC port, especially since by then CMR04 was just a few months away from release. This game as a kid (although they’ve blurred together with memories from CMR04 and CMR2005). Nonetheless, I have fond memories from playing Unlike Colin McRae Rally 2.0, where the game shined on PC, CMR3 was an enhanced console port. 1 It was received well and was succeeded by two more sequels in 20īefore the franchise moved on to a Colin McRae DiRT series. Colin McRae Rally 3 is a racing game from Codemasters, released originallyįor the PS2 and Xbox on October 25, 2002, later ported to PC by Six by Nine Ltd.Īnd released there on June 13, 2003. This post may get technical at times, but don’t get discouraged I intend it to be clear and informative for everyone – players, game developers, and reverse engineers.īut first, a few words about the game for the uninitiated. ![]() To give it a new life, especially once Bekoha expressed interest in retouching the game’s fonts and UI.įor this reason, this blog post details the entire journey – from scavenging for different versions of the game,ĭocumenting them, through the process of fixing the game, and finally merging regional releases together.įeel free to take a break between chapters, as it’s going to be a lot – it’s the longest post published on my blog to date. Instead, I only intended to document the different releases of the game,īut given the anniversary timing and the attention Colin McRae Rally 3 received around that time, it was hard to pass on an opportunity ![]() Originally, this project didn’t start as a SilentPatch. UI optimized for 4K displays, we bring an experience comparable to an unofficial remaster of this classic 2002 rally game. Widescreen support, numerous compatibility fixes, new technical features, Quality of Life improvements, and a scratch-made high definition In this release, developed together with Bekoha, we deliver more than just a set of fixes – with full October 2022 was the 20th anniversary of Colin McRae Rally 3.Ī little over two months later, I’m happy to reveal the biggest SilentPatch since GTA San Andreas. Chapter 5: Merging regional releases together.Chapter 4: The perfect remaster – adding an HD interface. ![]()
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